<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rictus Devlog - itch.io</title><link>https://jayx3a.itch.io/rictus</link><description>He only wants to make the cosmos smile</description><item><guid>https://jayx3a.itch.io/rictus/devlog/1556204/devlog-6-scope-creep</guid><title>Devlog 6 | Scope Creep</title><link>https://jayx3a.itch.io/rictus/devlog/1556204/devlog-6-scope-creep</link><pubDate>Wed, 17 Jun 2026 09:19:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When I began this project I assumed that this would be simple and for the most part has been. But as I kept working more and more on this project I kept having more and more ideas that I wanted to add...</p>]]></description></item><item><guid>https://jayx3a.itch.io/rictus/devlog/1555194/devlog-5-level-design</guid><title>Devlog 5 | Level Design</title><link>https://jayx3a.itch.io/rictus/devlog/1555194/devlog-5-level-design</link><pubDate>Tue, 16 Jun 2026 01:07:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Almost every level in the game has been created and decorated to match the purpose of the room. While adding details to rooms I tried to also imagine when and how the room is to be used in the story,...</p>]]></description></item><item><guid>https://jayx3a.itch.io/rictus/devlog/1553649/dev-log-4-further-story-development</guid><title>Dev Log 4 | Further story development</title><link>https://jayx3a.itch.io/rictus/devlog/1553649/dev-log-4-further-story-development</link><pubDate>Sun, 14 Jun 2026 14:27:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The entire first act has been implemented into the game, with the second act being added now. In the first act in is for the most part a linear experience until the very end where the player can make...</p>]]></description></item><item><guid>https://jayx3a.itch.io/rictus/devlog/1552550/dev-log-3-level-creation</guid><title>Dev Log 3 | Level Creation</title><link>https://jayx3a.itch.io/rictus/devlog/1552550/dev-log-3-level-creation</link><pubDate>Sat, 13 Jun 2026 11:14:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I have made almost every level for the game, when creating each level or room I wanted there to be purpose for it to be there in terms of realism and story. There should be something in each room whet...</p>]]></description></item><item><guid>https://jayx3a.itch.io/rictus/devlog/1532176/devlog-2-design-story</guid><title>Devlog 2 | Design &amp; Story</title><link>https://jayx3a.itch.io/rictus/devlog/1532176/devlog-2-design-story</link><pubDate>Sun, 24 May 2026 02:57:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>With the game having a early NES style to it I have been looking for assets that can fit the style. I have been finding assets and music online to use for my project, all of them will be under creativ...</p>]]></description></item><item><guid>https://jayx3a.itch.io/rictus/devlog/1527668/devlog-1-ideation-research</guid><title>Devlog 1 | Ideation &amp; Research</title><link>https://jayx3a.itch.io/rictus/devlog/1527668/devlog-1-ideation-research</link><pubDate>Tue, 19 May 2026 06:55:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before even making the game I have come up with some ideas and did research to help guide me through the process of making a enjoyable game. The game will be run on RPGMaker MV with little to no plugi...</p>]]></description></item></channel></rss>